
UNTITLED GAME — UI Visual Development
Game UI | Splash Screen Development
Credits
Art Director: Jonathan Berube
Visual Development, UI Design, Art Direction
Inspired by NASA’s early photographic archives, this exploration looked at translating the visual DNA of the space program into a contemporary game interface.
Generated in Octane Blender 3D


UNTITLED GAME — UI Visual Development
Game UI | Splash Screen Development
Archival photography, restrained typography, film grain and analog artifacts became the foundation for a modern splash screen system—building a bridge between the optimism of early space exploration and a contemporary interactive experience.




UNTITLED GAME — UI Visual Development
Game UI | Splash Screen Development
A darker exploration of the same visual language, shifting from the optimism of early space exploration toward something more mysterious and unknown. The imagery draws from archival lunar photography, deep blacks, optical artifacts and the imperfect character of early space imaging.
The interface was intentionally reduced to a few precise signals—allowing scale, darkness and negative space to carry the experience. The goal was to make the act of simply pressing “Start” feel less like entering a menu and more like beginning a mission.
